MISSION COMMANDER PORTAL
Welcome to Space Academy: Journey to Titan, Mission Commander! Start here for a quick introduction to the project.
MODULES
1: TYRO IS MISSING
Ratio & scale
Cadets learn about an urgent mission: rescuing TYRO, a robotic space explorer lost on Titan. In this activity, students design a team flag.
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PROVIDED
Flag Poster Template
Scale Model Flag Template
Storage Boxes
Jobs PosterNEED
Markers
Scissors
1 device / team -
No printing required
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Students can try making
flags using different scale factors
2: BUILD YOUR E.E.V.
Problem-solving
Teams build a extraterrestrial exploration rescue vehicle and develop an informal, improvised method of predicting its movement.
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PROVIDED
E.E.V. kits
E.E.V. motors & batteries (charged)
E.E.V. Assembly Guides
Flagpoles
Stopwatches
Rolls of Tape
Storage Boxes -
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Students can draw annotated
sketches of their E.E.V.’s
3: GOOD PREDICTIONS
Tables, unit rate
Conducting time trials on their E.E.V., cadets calculate the average distance traveled. They will use this data to build a table and find a unit rate.
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PROVIDED
E.E.V.’s
Stopwatches
Paper or Wood Meter Sticks -
No printing required.
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Students can try to
determine whether their
E.E.V. goes faster on different
surfaces, such as carpet
4: PREDICTION TOOLS
Ratio & unit rate
Cadets use their tables to create graphs and equations. They learn to predict how far their E.E.V. will go and how long it will take to travel a given distance.
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PROVIDED
24 x 30 Graph Paper
E.E.V.’s
StopwatchesNEED
Pencils & Markers
Straightedge -
No printing required
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GAME
5: QUALITY CONTROL
Percent error & unit rate
What’s an “accurate” prediction? Teams trade E.E.V.’s and calculate percent error to find out how close the other team’s graphs and equations are.
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PROVIDED
E.E.V.’s
Stopwatches
Graphs -
No printing required
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Students can make guesses
about other phenomena, such
as the number of steps to the
cafeteria, and investigate what
”close enough” might mean
6: FINDING TYRO
Percent increase & decrease
Working on a coordinate grid map, teams calculate TYRO’s changing speeds across the varied terrain of Titan and figure out its exact coordinates.
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PROVIDED
Map of Titan
Travel Rate SheetNEED
Pencils & Markers
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OPTIONAL EXTRA COPIES
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Students can create different
map puzzles for one another,
using the travel times on
the rate sheet
7: THE TRIP
Unit rate, ratio, scale drawing
Teams create a visual flight plan for the journey to Titan, marking out key points on the journey and calculating their time of arrival.
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PROVIDED
E.E.V.’s
Stopwatches
Paper Track Rolls
Speed Selector GuideNEED
Markers
Paper -
OPTIONAL EXTRA COPIES
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Students can make up fun
extra elements to add to their
flight plan
8: LAUNCH CODE
Percentage
Teams decode an encrypted launch sequence by solving a series of percentage problems found in a 400-square-pixel image of a rocket.
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PROVIDED
Rocket Launch Sheet
Launch Decoder SheetNEED
Pencils
Paper -
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Students can make up
additional percentage
problems for one another
using the rocket image
9: THE RESCUE
Unit rate, tables, expressions
Teams warp to the surface of Titan and use the tools they learned during their training to send their E.E.V.’s exactly 10 meters to TYRO.
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PROVIDED
E.E.V.’s
Graphs
Stopwatches
Rescue Time Sheet -
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Space permitting, teams
can try longer distances
for different rescue attempts
10: CONCLUSION
Ratio & rate
Asteroids are headed directly for Titan! With time running short, all of the E.E.V.s must cross into the Warp Zone together for an emergency evacuation.
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PROVIDED
E.E.V.’s
Stopwatches
Rescue Time Sheet
Evacuation Posters -
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Students can write an
”After Action Report”
detailing the mission and
each step they took