Teaching Guide - Robot Battle | 10story Learning

Calculate area

  • Recognize area as an attribute of plane figures and understand concepts of area measurement. 3.MD.C.5
  • Measure areas by counting unit squares. 3.MD.C.6
  • Relate area to the operations of multiplication and addition. 3.MD.C.7

Before You Play

Students use their bodies and hands to show what they know about rectangles and area before touching any game materials. Watch how they move—their gestures reveal spatial thinking.

Use your hands to show me a rectangle. Now show me a different one.

Watch for: Parallel fingers showing sides, flat palms showing faces, hands tracing boundaries in air. Do they naturally vary the proportions?

Listen for: Dimension talk ("wider," "taller"), shape comparisons, orientation changes ("I turned it").

Trace your finger around the edge of this rectangle. Now sweep your hand across the inside. What's different?

Watch for: Continuous tracing along the boundary versus filling the interior. The distinction between perimeter and area becomes visible through different gestures—tracing the edge versus sweeping the space.

Listen for: "Around" versus "inside," "edge" versus "all the squares," connections to fences (perimeter) or carpet (area).

Point to one square on the grid. If this rectangle is 4 squares wide and 6 tall, trace where the edges would be.

Watch for: Finger-counting squares while tracing, rotating paper to ease counting, double-checking from different corners. Some students tap each square; others slide their finger continuously.

Listen for: Counting aloud, self-correction ("Wait, let me count again"), connections between dimensions and total squares.

⚡ Body-Scale Practice: Have students stand and use their arms to show rectangles at full scale. Ask them to step out a 3×5 rectangle on the floor—pacing width, then length. Physical movement at body scale builds intuition before grid work begins.

Setup Tip: Give pairs enough table space so both can reach the Digital Battle Zone and lay sketch sheets side-by-side. When students can point to each other's work and compare dimensions directly, coordination improves.

During Gameplay

Each game phase involves distinct physical actions that reveal spatial reasoning and multiplicative understanding. Watch students' hands—they're doing the math.

Design Phase: Generating & Sketching Dimensions
Show your partner where your 7×4 rectangle will go before you draw it.

Watch for: Pointing to corners, tracing dimensions with fingers, touching squares to count, rotating paper for better orientation. Partners lean in to verify dimensions on each other's grids.

Listen for: Dimension checks ("Is that seven across?"), placement planning ("Head goes at the top"), size comparisons ("Mine's bigger").

⚡ Air Drawing: Students who sketch rectangles in the air before putting pencil to paper are visualizing spatial relationships. When they trace first with finger, then with pencil, they're testing their spatial thinking against the grid.
Point to your biggest robot part. How do you know it's the biggest?

Watch for: Overlaying hands to compare rectangles, pointing to count squares, placing parts side-by-side. Some trace multiple rectangles to compare visually.

Listen for: Different comparison strategies—counting all squares versus multiplying dimensions. Notice the surprise when 6×7 (42) beats 8×5 (40) despite that 8.

⚡ Side-by-Side Comparison: Have students place sketch sheets next to each other and point to matching parts (both heads, both cores). Ask: "Whose head is bigger? Show me how you know." Physical arrangement makes magnitude comparisons visible.
Draw Phase: Connecting Parts
Use your finger to show how your robot parts connect. Trace from head to feet.

Watch for: Tracing connections between rectangles, gesturing how parts relate spatially, pointing where limbs attach to core. Partners often mirror these gestures.

Listen for: Structure descriptions ("hands come out from the core"), orientation decisions ("I'll turn the feet"), creative robot narration.

⚡ Gestural Coordination: Encourage pointing—"Show your partner which part is the core" or "Point to where you added details." Physical pointing focuses joint attention and builds shared understanding.
⚡ Orientation Matters: Watch students rotate their paper or tilt their head to see connections. This spatial reorientation—physically changing perspective—helps them understand that shape relationships hold regardless of orientation.
Battle Phase: Calculating & Comparing Area
Before calculating, use your hands to show which robot part is bigger—yours or your opponent's.

Watch for: Gestures showing relative size, hands held apart to indicate dimensions, pointing back and forth between parts. Spatial estimation happens before calculation.

Listen for: Visual predictions ("Mine looks bigger"), strategic regret ("Should've picked the core"), surprise when calculations contradict visual estimates.

Point to squares on your grid while you calculate. Count or multiply—your choice.

Watch for: Different strategies made visible—pointing to individual squares, tracing rows and columns, writing multiplication. Watch for the shift from counting to multiplying mid-calculation.

Listen for: Strategy explanations ("Counting by fives"), multiplication verbalization ("Six times seven is..."), self-checking ("Let me count again").

⚡ Perimeter Confusion: When students trace the edge instead of counting area, ask them to sweep their hand across the inside, then trace the edge again. The different movements make the concepts physically distinct.
⚡ Finger Math: If calculation is tough, offer choices: point to every square and count, or use fingers to show rows and columns for skip-counting. The grid supports both physical approaches.
Show your opponent your calculation on the grid. Point to how you got your answer.

Watch for: Pointing to rows and columns to show multiplication (7 rows of 6 squares each), tracing the full rectangle to show total area, using hands to partition rectangles into chunks.

Listen for: Connections between dimensions and area ("Seven rows, six in each, so 42"), mutual verification, collaborative error-catching.

⚡ Hand Partitioning: Watch when students use their hand to cover part of a rectangle, calculating sections separately. This physical partitioning reveals understanding that area is additive—breaking shapes into manageable chunks is sophisticated spatial thinking.

After You Play

Their physical actions—tracing, pointing, gesturing, comparing—were mathematical thinking. Make that connection explicit.

Show me on your grid where area got bigger. Use your hands to show how it grew.

Watch for: Expanding hand gestures showing growth, tracing progressively larger rectangles, demonstrating how changing one dimension affects total area. Spatial transformation becomes visible through gesture.

Listen for: Dimension insights ("One square taller added six more squares"), proportional reasoning, multiplication connections ("Adding one row means adding the width").

I noticed you tracing dimensions with your fingers before drawing. What does that help you understand?

Watch for: Students demonstrating the tracing motion again, showing how it helps counting, explaining how physical tracing prevents errors.

Listen for: Recognition of tracing as verification ("Made sure it was really 8 squares"), spatial planning ("Could see if it would fit"), calculation strategy ("Helped me count rows").

⚡ Movement as Strategy: Ask students to show the gesture that helped them most during the game. When they demonstrate—finger-tracing, hand-sweeping, pointing—have them name it. "That's your counting strategy" or "That's how you check dimensions." Naming the movement validates it as mathematical thinking.
Pick your biggest robot part. Show another team and challenge them to guess its area without calculating. How did they estimate?

Watch for: Gestures showing dimensions, hands indicating size comparisons, pointing to known rectangles as references, partitioning rectangles into mental chunks.

Listen for: Estimation strategies ("Little smaller than 50"), spatial benchmarks ("About six rows of seven"), connections between visual size and calculated area.

Where else do people use hand movements to measure or calculate area? Show me.

Watch for: Gestures mimicking measuring rooms (pacing, spreading arms), tiling floors (showing repeated squares), framing pictures (making rectangles with fingers). Real-world connections emerge through embodied demonstration.

Listen for: Examples from experience—carpeting, painting walls, gardening, wrapping gifts. Recognition that professionals use spatial reasoning, connections between physical measurement and calculation.

⚡ Real-World Gestures: Have students stand and show how a carpenter would measure a wall, or how someone laying tile would work across a floor. These full-body demonstrations connect classroom math to professional practice and reveal that area calculation is physical work, not just paper work.

Extensions & Variations

Floor Grid Robot Challenge
Tape a large grid on the classroom floor. Students pace out robot part dimensions—7 steps by 4 steps—to feel the actual space. Partners stand at opposite corners and walk toward each other to demonstrate multiplication (7 rows of 4). Body-scale experience builds spatial intuition that desk work alone can't provide.
Mirror Battle
Partners face each other. One traces their robot part in the air while describing dimensions; the other mirrors the gesture and predicts area before calculating. Switch roles for each part. Mirroring makes multiplicative relationships visible and builds shared spatial understanding through synchronized movement.
3D Robot Build
Use blocks to build robots with volume instead of area. Students generate length, width, and height dimensions, then build rectangular prisms. Calculate volume by counting cubes or multiplying three dimensions. Physical building extends area concepts to volume—same mathematical structure, one more dimension.
Gesture Library
Have students collect and demonstrate the gestures they used during the game—tracing, sweeping, pointing, comparing. Create a classroom "gesture library" where each movement has a name and mathematical meaning. Students can reference these gestures when explaining their thinking in future lessons.
Scale Factor Challenge
Redraw robot parts on different-sized grids (2-inch squares, 1cm squares). Arrange versions side-by-side to physically compare sizes. Does changing grid size change the area measurement? Physical scaling builds understanding of how units affect measurement while the spatial relationships stay constant.
Team Assembly
Three students each design two parts independently, then physically arrange all six pieces on a large grid, negotiating placement and orientation as a team. Calculate total area by adding individual parts. Collaborative spatial coordination requires joint decision-making visible through pointing and rearranging.
Target Area Design
Challenge: Create a robot with exactly 200 square units total. Students work backward—choosing target areas for each part (head = 30, core = 50, limbs = 30 each), then finding dimension pairs that produce those areas. Multiple solutions exist; compare different robots meeting the same constraint.
Silent Battle
Partners play without speaking, using only gestures to communicate. They point to show dimensions, trace to verify rectangles, gesture size comparisons. This constraint makes the embodied mathematics essential—all thinking must be visible through physical movement. Debrief what gestures were most useful.

Practical Notes

Timing

Full game: 15 minutes (Design 5 min, Draw 3-4 min, Battle 6-7 min). Physical setup takes 2-3 minutes—let students arrange materials, test the Digital Battle Zone, and get comfortable. Rushing setup undermines the spatial coordination that makes the game work.

Grouping

Pairs work best—both students can reach materials simultaneously, point to each other's work, compare rectangles side-by-side, and coordinate around shared resources. Teams of 3-4 need more space and explicit turn-taking for physical access. Try pairing strong spatial thinkers with strong calculators.

Materials & Space

Students need table space to lay sketch sheets side-by-side for comparison—cramped spaces limit the physical gestures that support mathematical thinking. Let students rotate grid paper for easier counting. Keep extra sketch sheets available for do-overs and multiple robot designs. Position the Digital Battle Zone where both players can reach without standing.

Assessment

Watch physical artifacts: sketch sheets show rectangle accuracy, battle sheets reveal calculation strategies. Notice embodied indicators—students who trace before drawing show spatial planning; finger-counting shows developing multiplication fluency; pointing to verify each other's work shows collaborative reasoning. Common embodied errors: tracing perimeter when asked for area, counting dimensions instead of multiplying, misaligning rectangles on grid.

Physical Environment

Arrange desks so pairs sit at right angles or across corners—this lets both students reach materials and see each other's gestures. Avoid sitting partners directly across from each other (papers are upside-down) or side-by-side facing forward (can't see gestures). The spatial arrangement of bodies matters for mathematical collaboration.